Unit 01: Introduction |
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Module 01: Introduction |
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00:02:00 |
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Module 02: Setting up a Web Server |
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00:03:00 |
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Module 03: 3D Basics |
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00:04:00 |
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Module 04: How to get your assets |
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00:04:00 |
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Module 05: Using Blender |
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00:04:00 |
Unit 02: Introducing THREE.js |
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Module 01: The THREE.js website |
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00:02:00 |
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Module 02: Your first 3D app |
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00:11:00 |
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Module 03: The FBXLoader class |
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00:05:00 |
Unit 03: Introducing CANNON.js |
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Module 01: The CANNON.js website |
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00:03:00 |
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Module 02: CANNON.js basics |
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00:12:00 |
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Module 03: More about rigid bodies |
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00:04:00 |
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Module 04: Debugging your physics |
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00:06:00 |
Unit 04: The CANNON.RaycastVehicle class |
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Module 01: Creating a CANNON.RaycastVehicle |
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00:06:00 |
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Module 02: Adding wheels |
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00:06:00 |
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Module 03: Using the JoyStick class to control your vehicle |
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00:05:00 |
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Module 04: Limitations for colliders |
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00:01:00 |
Unit 05: Adding the eye-candy |
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Module 01: Sizing your assets |
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00:03:00 |
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Module 02: Adding colliders |
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00:03:00 |
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Module 03: Loading your assets |
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00:09:00 |
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Module 04: Converting the colliders to Cannon Bodies |
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00:09:00 |
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Module 05: Adding a SkyBox |
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00:02:00 |
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Module 06: Adding checkpoints and resetting the car |
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00:03:00 |
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Module 07: Using the Preloader class |
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00:02:00 |
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Module 08: Adding SFX |
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00:03:00 |
Unit 06: Adding a GUI |
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Module 01: Limiting the GUI to the corners and the centre |
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00:07:00 |
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Module 02: Adding onclick events |
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00:07:00 |
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Module 03: Controlling the width and height for different screens |
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00:02:00 |
Unit 07: Conclusion |
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Module 01: What have you learned? |
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00:02:00 |
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Module 02: More fun with THREE.js and CANNON.js |
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00:01:00 |
Assignment |
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Assignment -Create a 3D Car Racing Game |
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00:00:00 |