Overview From class presentation to project management, presenting your plan systematically, easily and precisely is crucial for the success of …
| Section 01: Introduction - What It's All About | |||
| Introduction – Felix Tuna | 00:03:00 | ||
| Course Outline | 00:05:00 | ||
| DOWNLOAD Learning Material: Summary | 00:28:00 | ||
| DOWNLOAD Learning Material: Modeling Tasks | 00:22:00 | ||
| Overview of UML Diagrams | 00:05:00 | ||
| The First Class Diagram: An Example | 00:05:00 | ||
| Section 02: Basic Concepts - Your First Class Diagrams | |||
| Overview: Basic Concepts | 00:03:00 | ||
| Classes | 00:07:00 | ||
| Visibilities | 00:05:00 | ||
| Abstract Classes and Interfaces | 00:06:00 | ||
| Relations | 00:04:00 | ||
| Multiplicity | 00:04:00 | ||
| Section 03: Advanced Concepts - Enhance Your Diagrams | |||
| Overview: Advanced Concepts | 00:03:00 | ||
| More about Relations | 00:06:00 | ||
| Composition and Aggregation | 00:04:00 | ||
| Qualified Associations | 00:02:00 | ||
| Enumerations | 00:02:00 | ||
| Stereotypes | 00:04:00 | ||
| Example Class Diagram | 00:09:00 | ||
| Section 04: Design Patterns - Reuse Generic Solutions | |||
| Overview: Design Patterns | 00:02:00 | ||
| Factory | 00:02:00 | ||
| Singleton | 00:02:00 | ||
| Composite | 00:02:00 | ||
| Adapter | 00:03:00 | ||
| Decorator | 00:03:00 | ||
| Proxy | 00:02:00 | ||
| Command | 00:03:00 | ||
| Observer | 00:03:00 | ||
| Iterator | 00:03:00 | ||
| Facade | 00:03:00 | ||
| Section 05: Code Generation - From Diagram to Code | |||
| Overview: Code Generation | 00:02:00 | ||
| Generate Code for Variables and Methods | 00:05:00 | ||
| Generate Code for Relations | 00:09:00 | ||
| Section 06: The End - What Did You Learn | |||
| Summary of the Course | 00:04:00 | ||
| Assignment | |||
| Assignment -UML Class Diagrams | 00:00:00 | ||