3D Humanoid Characters in Unity

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13 STUDENTS

Overview

3D Humanoid Characters in Unity Course teaches you how to create, animate, and integrate realistic humanoid characters in Unity. This course is ideal for anyone looking to enter game development, design, or animation. You’ll learn to rig, animate, and apply textures to characters while gaining hands-on experience in creating interactive environments and user interfaces.

Unity is the most widely used game engine in the world, making it the perfect platform to develop your skills in creating character-driven interactive experiences. By the end of this course, you’ll have the skills to build professional-quality characters, control their movements, and integrate them into games.

Learning Outcomes

Course Description

This course focuses on the technical and creative aspects of creating 3D humanoid characters in Unity. Starting with rigging and character setup, you’ll move through advanced topics like creating animations, implementing AI, and designing immersive environments.

The course is designed to be beginner-friendly, with step-by-step guidance through each topic. You’ll gain practical experience through video tutorials, exercises, and examples. There are no deadlines, so you can learn at your own pace and revisit material whenever needed.

By the end of the course, you’ll be ready to create fully animated and interactive characters for games, simulations, or personal projects, all while earning an accredited certificate.

Key Features of the Course

Career Path

This course opens doors to multiple career opportunities across gaming, film, and digital industries. Potential job roles include:

Who Is This Course For?

Certificate of Completion

Upon finishing the course, learners will receive a UK and internationally recognised certificate. The PDF certificate is included at no extra cost, while a hard copy can be requested for £15. Adding this certificate to your CV, LinkedIn, or online portfolio will enhance your career prospects in technology and creative industries.

Why Study This Course?

The UK gaming and animation industry continues to grow at a record pace. Based on 2025 statistics:

  • The sector employs over 47,000 people nationwide.

  • Game sales contributed £7.8 billion to the economy in 2024, with further growth predicted in 2025.

  • Unity powers 80% of AR/VR content globally, making it a key tool for the future.

Studying this course ensures you gain skills directly relevant to an expanding market with excellent career opportunities.

Advantages of Learning Online with Thames College

Skills You Will Gain

Student Support

All learners at Thames College have access to dedicated student support. Our team is available to answer questions, clarify course content, and provide assistance throughout your learning journey.

Course Curriculum

Module 01: Introduction
Welcome 00:01:00
Module 02: Creating and Rigging Characters
Using Autodesk’s Character Generator 00:09:00
Creating characters with Adobe Fuse 00:08:00
Auto-rigging with Adobe Mixamo 00:03:00
Applying animation to rigged characters in Mixamo 00:03:00
Importing an Autodesk character into Adobe Mixamo 00:03:00
Selecting and animating a fantasy character within Mixamo 00:04:00
Exploring commercial rigged and animated characters 00:03:00
Module 03: Setting the Scene
Using Unity Hub to install the Unity Editor 00:06:00
Configuring Unity’s user interface 00:04:00
Importing and setting up an architectural model 00:07:00
Importing selected standard assets 00:05:00
Rendering lightmap data for static objects 00:05:00
Module 04: Character Materials, Textures and Normal Maps
Configuring packages 00:03:00
Creating Cinemachine virtual cameras 00:08:00
Importing a character into Unity 00:06:00
Combining texture maps in Photoshop 00:09:00
Shaders and render modes for eyes and eyelashes 00:05:00
Configuring hair material and texture maps 00:05:00
Combining textures with alpha channel using Gimp 00:05:00
Module 05: Third-Person Character Control
Exploring an avatar’s bones and muscles 00:05:00
Referencing a controller in the animator component 00:07:00
Controlling the character with scripts and components 00:07:00
Altering code to make the character walk by default 00:06:00
Altering the script to walk and not run diagonally 00:05:00
Module 06: Configuring Characters and Cameras
Set up Cinemachine FreeLook camera 00:03:00
Fine-tune free look rigs 00:07:00
Replacing animations in controller 00:07:00
Integrating a death animation into controller 00:07:00
Scripting death by falling 00:05:00
Walking upstairs using colliders from hidden ramps 00:05:00
Module 07: Making Characters Easily Interchangeable
Bringing in a new character 00:04:00
Designing a third person player game object 00:06:00
Connecting FreeLook camera to third person player 00:03:00
Swapping out characters within the third person player 00:03:00
Using legacy characters 00:06:00
Using high quality commercial characters 00:07:00
Making character prefabs and overrides 00:06:00
Module 08: Refining Look with Cinemachine Extensions
Using the Cinemachine collider extension 00:06:00
Setting up post-processing and anti-aliasing 00:04:00
Configuring post-processing effects 00:06:00
Module 09: Animating Stationary Characters
Commercial animated stationary characters 00:07:00
Custom animated stationary characters 00:06:00
Providing seating for an animated character 00:04:00
Cropping an animation on humanoid rig 00:06:00
Module 10: Making Non-Player Characters Artificially Intelligent
Bring in a new character to be driven by Ai 00:04:00
Configuring components on Ai character 00:04:00
Building and refining the nav mesh 00:05:00
Getting agents to climb stairs 00:03:00
Creating off-mesh links 00:03:00
Making nav mesh obstacles 00:06:00
Implementing high-cost areas for the Ai 00:06:00
Abstracting NPC for use with other skins & avatars 00:06:00
Module 11: Converting the Simulation into a Game
Outlining the goal of the game 00:03:00
Getting the NPC to chase the Player 00:03:00
Getting a hold of the Player’s Animator through code 00:08:00
Logging NPC’s collision with Player to console 00:06:00
Stopping the NPC and killing the Player 00:07:00
Offsetting the death animation 00:03:00
Allowing NPC to take leap with off-mesh link 00:07:00
Module 12: Building a User Interface
Adding user interface with canvases and buttons 00:09:00
Toggling defeat canvas on when NPC collides with Player 00:04:00
Differentiating between victory and defeat in code 00:09:00
Refining the NavMesh for fluid Ai movement 00:03:00
Building a GameManager class and game object 00:08:00
Connecting Restart buttons to setting bool Property true 00:05:00
Module 13: Playing with Game Controllers
Connecting controller and testing in game 00:01:00
Mapping the Fire2 axis to run 00:07:00
Mapping the Fire1 axis to crouch 00:05:00
Mapping analogue stick to Cinemachine FreeLook camera 00:05:00
Fine tuning how analog game stick controls camera 00:05:00
Module 14: Conclusion
Building and playing standalone game 00:05:00
Bonus 00:01:00
Assignment
Assignment – 3D Humanoid Characters in Unity 00:00:00

Certificate of Achievement

Upon completion, you will receive a CPD-accredited certificate recognised globally. Choose from:

Pdf Certificate & Transcript  £7.99
Hardcopy Certificate & Transcript  £17.99

This certification validates your knowledge and skills, boosting your employability in healthcare.

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