3D Humanoid Characters in Unity

4.7 ( 10 REVIEWS )
132 STUDENTS

Overview

Creating believable 3D characters can feel difficult when rigging, animation, cameras, AI, and controls must work together inside Unity. With the UK gaming industry worth over £5.4 billion, practical game development skills remain valuable for creative technology learners.

The 3D Humanoid Characters in Unity course gives you a focused online route into Unity character creation, humanoid rigging, third-person control, Cinemachine camera setup, NPC AI, user interfaces, game controllers, and playable builds. You will explore character materials, textures, normal maps, animation controllers, interchangeable characters, gameplay states, and simulation-to-game workflows. Ideal for beginners, 3D artists, animators, Unity learners, and aspiring game developers, this course supports UK career interests in game development, VR/AR, simulation, animation, and interactive media through flexible study that fits around current learning goals online.

Key Benefits Included

► Accredited by CPD
► Endorsed by QLS (Quality Licence Scheme)
► Instant Access
► 24/7 Learning Assistance
► Self-paced learning and laptop, tablet, smartphone-friendly
► Fully online, interactive course with audio voiceover
► Developed by qualified professionals in the field

Sneak Peek

Learning Outcomes

This 3D Humanoid Characters in Unity course helps learners understand Unity character creation, rigging, animation, AI behaviour, camera setup, and interactive gameplay systems

► Create humanoid characters for Unity game projects
► Import 3D characters, textures, and normal maps
► Explore rigging, avatars, bones, and animation clips
► Control third-person movement using Unity components
► Configure Cinemachine cameras and refinement tools
► Swap characters using prefabs and avatars

Who is This Course For?

This Unity humanoid character course is ideal for learners who want flexible training in 3D characters, animation, controls, and interactive Unity projects.

► Beginners exploring Unity and 3D character creation
► Students preparing for game development or animation study
► Game learners exploring rigs and third-person controls
► Designers learning textures, materials, cameras, and motion
► Developers exploring NPC AI, NavMesh, and UI systems

Certification

CPD Certification

After successfully completing the assessment of this  course, you can apply for the CPD accredited certificates.
PDF certificate: £2.99
Hardcopy certificate: £8.99

Career Opportunities

This course supports learning for game development, Unity, VR/AR, simulation, and interactive media roles. Some careers may require a portfolio, coding skills, Unity experience, or further training. 

► Unity Developer: £28,000–£43,000 per year
► Game Developer: £27,000–£71,000 per year
► Unity Game Developer: £33,000–£58,000 per year
► 3D Artist: £28,000–£47,000 per year
► 3D Character Artist: £28,000–£50,000 per year

Course Curriculum

The course covers a wide range of essential topics, including:

Excellent

4.7 Average - 10 Reviews

★ Reviews
Harriet Winslow
A clear and useful course for learning how 3D humanoid characters work in Unity. The sections on rigging, third-person control, Cinemachine, and NPC AI were especially helpful.
Benjamin Clarke
Well-structured and practical for Unity learners. I liked how the course moved from character setup and materials into cameras, user interface, game controllers, and playable game conversion.

Course Curriculum

Module 01: Introduction
Welcome 00:01:00
Module 02: Creating and Rigging Characters
Using Autodesk’s Character Generator 00:09:00
Creating characters with Adobe Fuse 00:08:00
Auto-rigging with Adobe Mixamo 00:03:00
Applying animation to rigged characters in Mixamo 00:03:00
Importing an Autodesk character into Adobe Mixamo 00:03:00
Selecting and animating a fantasy character within Mixamo 00:04:00
Exploring commercial rigged and animated characters 00:03:00
Module 03: Setting the Scene
Using Unity Hub to install the Unity Editor 00:06:00
Configuring Unity’s user interface 00:04:00
Importing and setting up an architectural model 00:07:00
Importing selected standard assets 00:05:00
Rendering lightmap data for static objects 00:05:00
Module 04: Character Materials, Textures and Normal Maps
Configuring packages 00:03:00
Creating Cinemachine virtual cameras 00:08:00
Importing a character into Unity 00:06:00
Combining texture maps in Photoshop 00:09:00
Shaders and render modes for eyes and eyelashes 00:05:00
Configuring hair material and texture maps 00:05:00
Combining textures with alpha channel using Gimp 00:05:00
Module 05: Third-Person Character Control
Exploring an avatar’s bones and muscles 00:05:00
Referencing a controller in the animator component 00:07:00
Controlling the character with scripts and components 00:07:00
Altering code to make the character walk by default 00:06:00
Altering the script to walk and not run diagonally 00:05:00
Module 06: Configuring Characters and Cameras
Set up Cinemachine FreeLook camera 00:03:00
Fine-tune free look rigs 00:07:00
Replacing animations in controller 00:07:00
Integrating a death animation into controller 00:07:00
Scripting death by falling 00:05:00
Walking upstairs using colliders from hidden ramps 00:05:00
Module 07: Making Characters Easily Interchangeable
Bringing in a new character 00:04:00
Designing a third person player game object 00:06:00
Connecting FreeLook camera to third person player 00:03:00
Swapping out characters within the third person player 00:03:00
Using legacy characters 00:06:00
Using high quality commercial characters 00:07:00
Making character prefabs and overrides 00:06:00
Module 08: Refining Look with Cinemachine Extensions
Using the Cinemachine collider extension 00:06:00
Setting up post-processing and anti-aliasing 00:04:00
Configuring post-processing effects 00:06:00
Module 09: Animating Stationary Characters
Commercial animated stationary characters 00:07:00
Custom animated stationary characters 00:06:00
Providing seating for an animated character 00:04:00
Cropping an animation on humanoid rig 00:06:00
Module 10: Making Non-Player Characters Artificially Intelligent
Bring in a new character to be driven by Ai 00:04:00
Configuring components on Ai character 00:04:00
Building and refining the nav mesh 00:05:00
Getting agents to climb stairs 00:03:00
Creating off-mesh links 00:03:00
Making nav mesh obstacles 00:06:00
Implementing high-cost areas for the Ai 00:06:00
Abstracting NPC for use with other skins & avatars 00:06:00
Module 11: Converting the Simulation into a Game
Outlining the goal of the game 00:03:00
Getting the NPC to chase the Player 00:03:00
Getting a hold of the Player’s Animator through code 00:08:00
Logging NPC’s collision with Player to console 00:06:00
Stopping the NPC and killing the Player 00:07:00
Offsetting the death animation 00:03:00
Allowing NPC to take leap with off-mesh link 00:07:00
Module 12: Building a User Interface
Adding user interface with canvases and buttons 00:09:00
Toggling defeat canvas on when NPC collides with Player 00:04:00
Differentiating between victory and defeat in code 00:09:00
Refining the NavMesh for fluid Ai movement 00:03:00
Building a GameManager class and game object 00:08:00
Connecting Restart buttons to setting bool Property true 00:05:00
Module 13: Playing with Game Controllers
Connecting controller and testing in game 00:01:00
Mapping the Fire2 axis to run 00:07:00
Mapping the Fire1 axis to crouch 00:05:00
Mapping analogue stick to Cinemachine FreeLook camera 00:05:00
Fine tuning how analog game stick controls camera 00:05:00
Module 14: Conclusion
Building and playing standalone game 00:05:00
Bonus 00:01:00
Assignment
Assignment – 3D Humanoid Characters in Unity 00:00:00

Certificate of Achievement

Upon completion, you will receive a CPD-accredited certificate recognised globally. Choose from:

Pdf Certificate & Transcript  £7.99
Hardcopy Certificate & Transcript  £17.99

This certification validates your knowledge and skills, boosting your employability in healthcare.

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1. What is the 3D Humanoid Characters in Unity course? +

The 3D Humanoid Characters in Unity course is an online Unity training course covering humanoid character creation, rigging, animation, materials, textures, third-person controls, Cinemachine cameras, NPC AI, user interfaces, game controllers, and standalone builds.

2. Is this Unity course suitable for beginners? +

Yes. This Unity course is suitable for beginners who want guided learning in character setup, rigging, materials, animation, cameras, AI, UI, and controls. Basic computer confidence can help when following software-based lessons.

3. What will I learn in this Unity character course? +

You will learn Unity character workflows, including humanoid rigging, scene setup, textures, normal maps, third-person movement, Cinemachine camera control, interchangeable characters, stationary animation, NPC AI, UI building, controller input, and game build preparation.

4. Does this course cover NPC AI in Unity? +

Yes. The course includes non-player character AI concepts, including NavMesh-based movement, agents, obstacles, and basic behaviour setup. This helps learners understand how NPCs can move, respond, and support gameplay experiences.

5. Can this course support game development career goals? +

Yes. This course can support learning for game development, Unity development, 3D animation, VR/AR, simulation, and interactive media. Many roles may also require coding practice, a portfolio, and wider Unity experience.

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