| Absolute Beginners Retopology and UV Unwrapping in 3dsMax | |||
| Module 01: Introduction | 00:11:00 | ||
| Module 02: Preparing the Model In Zbrush and Exporting Meshes For Retopology | 00:25:00 | ||
| Module 03: Getting Familiar With 3dsmax and Starting Retopology | 00:24:00 | ||
| Module 04: Retopologizing the Horns | 00:24:00 | ||
| Module 05: Retopology of the Head and Symmetry | 00:22:00 | ||
| Module 06: Retopo the Shoulders Pt1 | 00:21:00 | ||
| Module 07: Retopo the Shoulders Pt2 | 00:21:00 | ||
| Module 08: Retopologizing the Cape | 00:23:00 | ||
| Module 09: Retopologizing the Arm | 00:22:00 | ||
| Module 10: Retopologizing the Small Cloth and Traps Armor | 00:21:00 | ||
| Module 11: Retopo of the Chest Armor | 00:22:00 | ||
| Module 12: Retopologizing the Legs | 00:23:00 | ||
| Module 13: Retopo the Knee Armor and the Sword | 00:27:00 | ||
| Module 14: Starting the Uv Unwrap | 00:26:00 | ||
| Module 15: Uv Mapping the Shoulders and Armor | 00:23:00 | ||
| Module 16: Unwrapping the Arms and Some Zbrush Unwrap | 00:21:00 | ||
| Module 17: Finishing the Unwrap of the Character | 00:30:00 | ||
| Module 18: Retopology of A Realistic Head Pt1 | 00:24:00 | ||
| Module 19: Retopology of the Head Pt2 | 00:23:00 | ||
| Module 20: Finishing the Head Retopology | 00:26:00 | ||
| Module 21: Making the Head Uvs | 00:22:00 | ||
| Module 22: Using Zbursh to Better Unwrap the Head | 00:08:00 | ||
| Module 23: Hand Retopology In 3dsmax Pt1 | 00:23:00 | ||
| Module 24: Finish the Retopo of the Hand | 00:21:00 | ||
| Module 25: Uv Unwrapping of the Hand | 00:15:00 | ||
| Module 26: Goodbye | 00:04:00 | ||
| Project Files | 00:00:00 | ||
| Assignment | |||
| Assignment – Absolute Beginners Retopology and UV Unwrapping in 3dsMax | 00:00:00 | ||
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The Absolute Beginners Substance Painter Course is an online 3D texturing course covering Substance Painter basics, texture baking, material painting, armour texturing, dirt passes, UE4 texture export, Marmoset Toolbag, skin tones, and final renders.
Yes. This Substance Painter course is suitable for beginners who want to learn 3D texturing, material painting, texture baking, character asset finishing, and game art workflows from a clear starting point.
You will learn texture baking, cape and horn materials, hand-painted armour, glowing eyes, dirt passes, smart materials, gradients, UE4 exports, Marmoset rendering, skin tones, eyebrows, eyes, and hand finishing.
Yes. Substance Painter is widely used for creating textures, materials, and surface detail for game assets, characters, props, armour, environments, and digital 3D models.
Yes. The course covers exporting textures for UE4, helping learners understand how Substance Painter texture maps can be prepared for use in game-engine and real-time rendering workflows.