Section 01: Introduction |
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Introduction |
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00:02:00 |
Section 02: Setup |
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GLFW & GLEW Windows (Absolute Linking) Setup |
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00:25:00 |
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GLFW & GLEW Windows (Relative Linking) Setup |
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00:26:00 |
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GLFW & GLEW Mac Setup |
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00:20:00 |
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SDL & GLEW Windows (Absolute Linking) Setup |
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00:29:00 |
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SDL & GLEW Windows (Relative Linking) Setup |
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00:24:00 |
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SDL & GLEW Mac Setup |
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00:19:00 |
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SFML & GLEW Windows (Absolute Linking) Setup |
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00:21:00 |
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SFML & GLEW Windows (Relative Linking) Setup |
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00:23:00 |
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SFML & GLEW Mac Setup |
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00:18:00 |
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GLM Windows Setup |
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00:05:00 |
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SOIL Windows Setup |
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00:14:00 |
Section 03: Getting Started |
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Drawing a Triangle |
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00:29:00 |
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Shader Files |
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00:22:00 |
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Textures |
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00:36:00 |
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Transformations |
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00:13:00 |
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Projections and Coordinate Systems |
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00:32:00 |
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Camera |
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01:15:00 |
Section 04: Lighting |
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Colours |
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00:26:00 |
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Basic Lighting |
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00:30:00 |
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Materials |
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00:25:00 |
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Lighting Maps |
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00:28:00 |
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Directional Lights |
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00:15:00 |
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Point Lights |
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00:15:00 |
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Spot Light |
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00:17:00 |
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Combining Directional, Point and Spot Lights |
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00:44:00 |
Section 05: Model Loading |
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Assimp Windows Setup |
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00:11:00 |
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Assimp Mac Setup and Mesh Class |
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00:36:00 |
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Assimp Model Class & Loading a Model |
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00:56:00 |
Section 06: Advanced |
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Cubemapping/Skybox |
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00:32:00 |
Section 07: Resource |
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Resource |
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00:00:00 |
Assignment |
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Assignment – Modern OpenGL 3D Game |
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00:00:00 |